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▲ UI / UX

UI vs UX: what’s the difference?

UI is how a product looks and feels. UX is whether it actually works for the people using it. Here’s how the two fit together — and how to tell which one your website needs.

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Watercolour wireframe sketches of website page layouts
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UI / UX

The short answer

UX (user experience) design is about how a product works: the journey a person takes, the decisions they have to make and how easily they reach their goal. UI (user interface) design is about how that journey looks and feels on screen: layout, typography, colour, buttons and motion.

A useful way to think about it: UX decides what should be on a page and in what order; UI decides how it is presented. You need both — a beautiful interface on top of a confusing journey still loses customers, and a well-planned journey with a careless interface feels untrustworthy.

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UI / UX

What UX design covers

UX work starts before anything is drawn. It typically includes:

  • Research — understanding who your users are, what they are trying to do and what gets in their way.
  • Journey mapping — laying out every step from first visit to enquiry or purchase, and spotting where people drop off.
  • Information architecture — organising pages, navigation and content so people can find things without thinking.
  • Wireframes and prototypes — simple, clickable layouts that test the structure before visual design begins.
  • Usability testing — watching real people use the prototype and fixing what confuses them.
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UI / UX

What UI design covers

Once the structure works, UI design turns it into something people enjoy using:

  • Visual hierarchy — size, weight and spacing that guide the eye to what matters most.
  • Typography and colour — readable type, accessible contrast and a palette that reflects the brand.
  • Components — consistent buttons, forms, cards and menus, usually collected in a design system.
  • Interaction and motion — hover states, transitions and feedback that make the interface feel responsive.
  • Responsive layouts — screens that work as well on a phone as on a desktop.
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UI / UX

UI and UX side by side

UX designUI design
Main questionDoes it work for the user?Does it look and feel right?
Typical outputsResearch, journeys, wireframes, prototypesVisual designs, design system, UI kit
Measured byTask success, drop-off, conversionClarity, consistency, brand perception
When it happensFirst — it shapes the structureNext — it brings the structure to life

In practice: the best results come when UI and UX are designed by the same team, so the look never fights the logic.

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UI / UX

Signs your website has a UX problem

  • Visitors land on the site but rarely reach your contact, booking or checkout page.
  • People ask questions the website already answers — they just can’t find the answer.
  • Your mobile visitors leave much faster than desktop visitors.
  • Forms are started but not finished.
  • Your team has to explain how the site works.

If several of these sound familiar, a fresh coat of paint (UI) alone will not fix it — start with the journey (UX).

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UI / UX

Where to start

  1. Define the one action each key page should lead to.
  2. Look at your analytics to see where people drop off.
  3. Watch three to five people try to complete that action — you will learn more than from any report.
  4. Fix the structure first, then refine the visual design.
  1. Neither works well alone. UX makes sure the product solves the right problem in the right order; UI makes that solution clear and appealing. If budget forces a choice, fix the journey (UX) first, because good visuals cannot rescue a confusing flow.

  2. Yes — many designers work across both, especially on smaller projects. Larger products often split the roles, but the two should always work closely together.

  3. If people struggle to find information or complete actions, it is a UX issue. If the site works but feels dated or off-brand, a UI refresh may be enough.